Tomb Raider PS3 – Overview
By Edy Wiryawan
There will be another year to the Tomb Raider series 15. With reason, this game will be the return of Lara, they all present seemed familiar, remember the things that have been said about the previous sequel Lara 8. When I went to the Square to see the demo of Lara’snew adventure is in store, I had some hope. I am sure that Lara wasfinally back and that next year will be a Tomb Raider game that fans have been waiting for.
Tomb Raider series, Crystal Dynamics have to undo everything they know about Lara Croft and start from scratch. Gone is an experienced adventurer, and vice versa will appear a young woman, vulnerable and trying to survive. Life is the key to a new game, and I probably heard the word survive 10 to 15 times throughout the 40-minute demo. Starting from the boat crashing Lara, and he fell to the bottom of the cave. A terrible injury waiting at the bottom with broken bones. A quick time event (QTE) forced him to pull the bone out and left bleeding and needed medical assistance. Of the incident Lara solve environmental puzzles using physics and water and fire.
In island attacks Lara and the game went back into a QTE to have her kick him off at one point a native. Failed the QTE and allowed Lara to be killed, deliberately done by the developer. That survival is the key as shown from this scene. Than any before it, the Tomb Raider game is much more lethal. You should make sure she survived because the environment, characters, and creatures in it are deadly.
After a few more puzzles was able to escape the cave somewhat unscathed, finally Lara survived. The majority of the Tomb Raider games was that controlling Lara always seemed a little robotic, at least for me became one of the problems. The key is action game third person. The developer proceeded to a section later in the game that had Lara fighting wolves and trying to save a companion after completing that segment. Presentation be a most striking thing about the game. A Lot of the Uncharted series, I think the team at Crystal Dynamics played a lot. This game is trying to present with addition of meaningful and cinematic QTE events adds to the a tension and overall story. Inspiration thrown in like there was a little bit of Heavy Rain.
Crystal Dynamics take the Tomb Raider series, it fascinated me. Another Tomb Raider game and never caught up to the current state of action games, it seems as if development teams that have attempted this before.
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